Zbrush 4 basics for beginners
Using some of the mask tools for masking or hiding some part of your objects, how to sculpt and subdivide your mesh and many many more….
you don’t need any previous knowledge about zbrush, but keep that in mind if u have already get into this software for a while there is almost no need to watch this video. this is just for beginners ,I’ll start from the basics and as we go on , on later tutorials we will get more in depth.
Notes : No project file is needed for this tutorial, and also on the conclusion part, its just an overview of what we learned, maybe a little more shortcuts, if you have time go ahead and take a look at that also.
Old style photo rendering utilizing 3ds max,vray,after effects
I will show you how to use gamma correction to increase the detail in your renders without increasing the render time.
And also we will use some of the vray 2.0 new features as well as render elements, how to use the new vray light select to relight the rendered scene after the rendering process.
you will learn how to use displacement correctly to decrease the render time and increase the quality.
You will also learn some techniques to find a nice ratio between quality and time and I will show you some tricks to avoid light licking issue.
In the second part which is the compositing part in after effects, after a bit of theory, we will try to simulate an old style photo.
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